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The game includes 30 scenarios that are arranged into five pseudo-campaigns. The stories for these are pretty well done and often humorous: One has you playing the role of a granny who must race and fight her way past a group of invading aliens. The gameplay for all scenarios is pretty much the same, however, and you must win one scenario before proceeding to the next. Money you earn in one scenario can be used to upgrade your car for the next. You can also pull into a garage during missions in order to get repairs and supplies.
As you drive around town, you'll see a number of objects on the streets. These can be power-ups (ammo, armor, repairs), packages (which can be delivered to earn money), and targets (cows, mailboxes, signs). You'll see pedestrians, too, but they are immune to your attacks and your driving - this isn't Carmageddon, after all. As you pick up certain items, you'll get status messages and clues regarding a scenario's objectives. These flash quickly into the top corner of the screen and can be easy to miss. Occasionally, your character will say something of importance to the mission at hand, but again, these utterances are easily missed.
The graphics in this game are decent but are not spectacular by any stretch. Even with 3Dfx acceleration, Streets of SimCity doesn't look quite as good as I76 without it. Also, the game runs sluggishly, even with the acceleration. Since the cities are SimCity 2000 maps, the streets are angular and turns are sometimes difficult to handle. On top of that, the game controls make it all too easy to oversteer, which often leads to overcorrection and the inevitable crash. Also, the steep ramps leading to bridges in this game almost always cause your car to catch air - even when you're just coasting.
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